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| public void Sequence()
{ body.DOKill(); sequence = DOTween.Sequence();
if(isRight)
{
sequence.Append(body.DOMove(new Vector3(transform.position.x + 1.5f, transform.position.y + 3, transform.position.z), 0.2f).SetEase(Ease.OutCirc));
sequence.Append(body.DOMove(new Vector3(transform.position.x + 1.5f, transform.position.y - 3, transform.position.z), 0.3f).SetEase(Ease.InCirc));
}
else
{
sequence.Append(body.DOMove(new Vector3(transform.position.x - 1.5f, transform.position.y + 3, transform.position.z), 0.2f).SetEase(Ease.OutCirc));
sequence.Append(body.DOMove(new Vector3(transform.position.x - 1.5f, transform.position.y - 3, transform.position.z), 0.3f).SetEase(Ease.InCirc));
}
}
public void Tweener()
{
if (isRight)
tweener = body.DOMoveX(transform.position.x + 8f, 1f).SetEase(Ease.OutQuart);
else
tweener = body.DOMoveX(transform.position.x - 8f, 1f).SetEase(Ease.OutQuart);
oldpos = body.position;
tweener.OnUpdate(() =>
{
float dis = Vector3.Distance(oldpos, body.position);
Vector3 dir = (body.position - oldpos).normalized;
raycastHits = Physics.RaycastAll(oldpos, dir, dis);
for (int a = 0; a < raycastHits.Length; a++)
{
if (raycastHits[a].collider.CompareTag("Fence"))
{
tweener.Pause();
if (isRight)
body.DOMoveX(transform.position.x - 3f, 0.2f);
else
body.DOMoveX(transform.position.x + 3f, 0.2f);
}
}
oldpos = body.position;
});
}
public void Tweener2()
{
if (isRight)
{
oldpos = new Vector3(body.position.x-3f, body.position.y-2.8f, body.position.z);
tweener = body.DOMove(new Vector3(transform.position.x - 10f, transform.position.y - 6.5f, transform.position.z), 0.5f).SetEase(Ease.OutQuad);
}
else
{
oldpos = new Vector3(body.position.x + 3f, body.position.y - 2.8f, body.position.z);
tweener = body.DOMove(new Vector3(transform.position.x + 10f, transform.position.y - 6.5f, transform.position.z), 0.5f).SetEase(Ease.OutQuad);
}
oldpos = body.position;
tweener.OnUpdate(() =>
{
float dis = Vector3.Distance(oldpos, body.position);
Vector3 dir = (body.position - oldpos).normalized;
raycastHits = Physics.RaycastAll(oldpos, dir, dis);
for (int a = 0; a < raycastHits.Length; a++)
{
if (raycastHits[a].collider.CompareTag("Player"))
{
tweener.Pause();
if (isRight)
body.DOMoveX(transform.position.x - 3f, 0.2f);
else
body.DOMoveX(transform.position.x + 3f, 0.2f);
}
}
oldpos = body.position;
});
}
|